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Educating for Innovation Details

Invasion of the Bot-y Snatchers. (Bot or not?)

By PBS Newshour - Brian Aspinall
Thinking Challenge
Estimated time50 minutes
Sessions1
GradeGrade 9
View lesson details
Subjects
Engineering Math Science Technology Writing
STEM
Root
Collaboration Medium

About this resource

The invention of social media has provided us with a wide range of opportunities to become more informed on key issues and engage in the democratic process. However, it has also created space for individuals to try to influence public opinion around a particular political agenda through the creation of by thousands of phony social media accounts, or computer-generated 'bots.'

About 30 percent of social media users have been deceived by a bot at one point or another. In this PBS NewsHour lesson, students will examine how the invention of the bot on social media websites like Twitter plays a role in influencing public opinion. Students will then invent their own bot to spread awareness about an issue they care about.

Modifications for all Learners: Students have the option to create something simple or complex, this lesson is designed for students to work to their ability.

Curriculum & Standards

Related General Curriculum / Common Core Area

Technology/Engineering/Math

Related Curriculum / Common Core Standard

AASL Main Standard(s): V. EXPLORE Discover and innovate in a growth mindset developed through experience and reflection B. Create - Learners construct new knowledge by: 1. Problem solving through cycles of design, implementation, and reflection. 2. Persisting through self-directed pursuits by tinkering and making.

Related STEM Area: Science/Technology/Engineering/Math

NGSS Main Related Engineering Design Standard: 

HS-ETS1-2 Engineering Design: Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.

HS-ETS1-3 Engineering Design Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.

What students will do

  1. I will understand the positive and negative consequences of the invention of the bot.
  2. I will invent a 'helper bot' that could be used to raise awareness of a problem in your community.

I can understand the positive and negative consequences of the invention of the bot.

I can invent a 'helper bot' that could be used to raise awareness of a problem in your community.

Resources Needed

Paper and pencil

How learning is assessed

  1. I understood the positive and negative consequences of the invention of the bot.
  2. I invented a 'helper bot' that could be used to raise awareness of a problem in your community.