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Educating for Innovation Details

Design a Book that Could Read Itself to You

By Katherine McGinnis
Thinking Challenge
Estimated time40 minutes
Sessions1
GradeGrade K-2
View lesson details
Subjects
Art Math Science Engineering Reading
STEM
Science Engineering Math
Collaboration High

About this resource

This thinking challenge ask students to solve a very broad problem that can be answered a number of ways. Some may argue there are already devices that do just this, so why think of a new way? Students, especially younger students, may think of new creative ways to solve this problem. Encourage them to go beyond a reading assistance tool found on many technological devices today. How else could a book read itself to you? Students can work in teams to brainstorm and even define what the definition of a "book" truly could be. This could be seen almost as a riddle, more than creating a solution. However, students may design a new technology that could solve this problem as well.

Modifications for All Learners: Verbal and written directions should be given. Developing a prototype of one of their ideas may challenge students further.

Curriculum & Standards

Related General Curriculum / Common Core Area

Math/Science/Art

Related Curriculum / Common Core Standard

AASL Main Standard(s): 

V. EXPLORE Discover and innovate in a growth mindset developed through experience and reflection. B. Create - Learners construct new knowledge by: 1. Problem solving through cycles of design, implementation, and reflection. 2. Persisting through self-directed pursuits by tinkering and making.

Related STEM Area: Engineering, problem-solving, creativity, critical thinking

NGSS Main Related Engineering Design Standard: 

K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

What students will do

  1. Students will identify 20 new uses for a blanket.
  2. Students will think critically about how these new uses solved a problem or replaced a task formerly used by something else. 
  3. Students will discuss their ideas with classmates. 

Explore the creative process by thinking critically and experimenting. 

Resources Needed

Note-taking materials (whiteboards, chalkboards, pencil & paper), blankets of various sizes and materials can be used as reference. 

How learning is assessed

  1. Students have identified 20 new uses for a blanket.
  2. Students have identified if/how their ideas solved a problem or replaced a task formerly used by something else. 
  3. Students have discussed their ideas with classmates.